Learning, Games and Simulations

Why is Gaming Important?

  • Games adapt to the level of the individual while providing support; games are learner-centered.
  • Games are built with multiple levels, ensuring user's skills are challenged.
  • Games engage users for hours in pursuit of a goal.
  • Games can be played with others; online communities provide engagement.
  • Games provide immediate and contextualized feedback.
  • Games encourage creative expression, problem solving in complex situations, and experiential/active learning.

See the complete PowerPoint Presentation, Unlocking the Potential of Gaming Technology, Educause.

How to and Insights

"Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time commitments, and involve developing values, insights, and new knowledge. They are immersive virtual worlds often augmented by complex communities of practice. In many ways, games have become complex learning systems." (From, Simulations, Games, and Learning, Author, D. Oblinger, Educause).

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Examples

  • Croquet is an open source, virtual world, educational interface software that supports communication, collaboration, resource sharing, and synchronous computation among multiple users.
  • Second Life is a synthetic world where you can be and build whatever you want; one that is proving to help students learn math, science, and develop reading skills.
  • Virtual U is a game designed to foster better understanding of management practices in American colleges and universities. It provides users the opportunity to step into the role of president, establishing and monitoring all major components of an institution from faculty salaries to campus parking.
  • Games2Train: Create your own learning game, specific to your discipline. Creator of site and software, Marc Prensky also wrote Digital Game-Based Learning which includes practical ideas for application and a checklist for establishing a game-based learning program.

Free and Low Cost Tools

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