Cooperation
Jump to:
Introduction |
Relevance |
in Practice |
Assessing the Benefits
The second principle cited by Chickering and his co-authors is that good teaching “develops reciprocity and cooperation among students.” What does that mean? Few of those who cite the seven principles really define what these terms mean, but the principle clearly refers to communications among students. Reciprocity implies a mutuality in the communications. Cooperation involves students jointly working on tasks, activities, and projects. Therefore, this principle is the one that focuses on student communications and activities that are at least partly independent of the instructor. Current thinking about teaching and learning in higher education considers learning to be at least partly social in nature. Discussing concepts, testing one's ideas, working together to create products are all part of a person's learning and understanding. Thus, Principle #2 has a central role in education. Technology can not only play an important role in implementing Principle #2, it can transform it. Various technologies such as chat, threaded discussion boards, and collaborative technologies can enable students to communicate in new and different ways. Current thinking about college teaching emphasizes the social nature of learning. Many theorists maintain that the best and deepest learning occurs when students share ideas, test their understanding against that of others, and work together on meaningful projects. This approach to teaching and learning tends to be more engaging than the traditional, lecture-based, college classroom. It also tends to encourage active learning to a much greater degree. Among the teaching/learning techniques that we see emerging that are based on this idea are collaborative learning, cooperative learning, problem-based learning, WebQuests, and others. We see increasing numbers of faculty trying to find ways to use group discussions and other activities in their teaching. This is occurring even in large classes, where implementing groupwork can be especially difficult. New technologies that make computer mediated communications (CMC) possible are having an important effect as well. These technologies make it possible for students to work together more easily and more often outside of class; in some circumstances they may make the interactions more effective. This principle is actually quite vague, and many of those who cite it approvingly add little to our understanding of how it works. To be truly useful, this principle must be more concretely applied. Key questions are:
The claims made for including student interactions and group work in education can be extravagant, so it is important to assess the actual effects. Two key issues arise. First, how do we know what the effects are in terms of learning, student satisfaction, and other important outcomes? Second, if these techniques do work well in producing positive results, how do we assess whether we are using them effectively?
Collaborative online technologies are improving rapidly. They are likely to provide the means for incorporating better interaction among students in more and more classes. For one vision of how technology might be used to increase the “richness” of educational experiences, see Weigel, V. B. (2002). Deep learning for a digital age: Technology's Untapped Potential to Enrich Higher Education . San Francisco : Jossey-Bass.
The Ohio Learning Network would like to thank Content Specialist Albert "Chip" Ingram for thoughtfully gathering and organizing the content about this Principle. |